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Trapped
Jack the Ripper

Detective

Jack the Ripper

London, 1888. The trail on the city's most notorious killer went cold. Your team has one hour to pick it back up.

  • 4–9 players
  • 60 min
  • 14A

Whitechapel, 1888. Five women are dead, the newspapers have already decided what to call him, and the man himself was never found. More than a century of theories have been argued about since, and not one of them ever closed the file.

You have been sent back as the homicide detectives assigned to it, with the evidence still fresh and the streets still busy. Everything the original investigation missed is somewhere in this room.

Sixty minutes to work the case properly: read the room, connect what the constables never connected, and put a name to the most famous unsolved murders in history.

Best for

  • Detective-story fans
  • Methodical groups
  • Team offsites

Book a room

Tell us the date and how many of you there are. We'll come back with times, the right room for your group, and what it costs.

Rooms take 3 to 10 players. More than that and we run several at once.

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