Skip to content
Trapped
The Carnival

Mystery

The Carnival

The carnival went dark under strange circumstances years ago. Find out why before the lights come back on.

  • 3–10 players
  • 60 min
  • 14A

The carnival rolled into town overnight, the way they always do, and you came for the main attraction: the Fortune Teller, who is supposed to be the real thing.

Somewhere between the ticket booth and the tent, the ground stops behaving. The midway you walked in on is now a world of treacherous delights and things that are not quite performers, and every exit puts you back where you started.

Your one way out is to reach the Fortune Teller and make him show you your fate. He has given you an hour. Take longer and you join the rest of the attractions permanently.

This is the widest room in the building: it takes three players, and it takes ten, which makes it the one to grab when your group won't split evenly.

Best for

  • Groups of 3
  • Groups of 10
  • Anyone who wants atmosphere over jump scares

Book a room

Tell us the date and how many of you there are. We'll come back with times, the right room for your group, and what it costs.

Rooms take 3 to 10 players. More than that and we run several at once.

Phone, company, start time, package, catering, notes. All optional — they just help us quote faster.

* Required. We’ll reply with next steps and a quote.